Pimax Crystal Super: The Ultimate DCS Setup Guide
The pursuit of exceptional VR visual fidelity in Digital Combat Simulator (DCS) represents a significant challenge for flight simulation enthusiasts. With the Pimax Crystal Super's impressive 29 million pixels (3.5 times the resolution of a 4K monitor), users now have access to remarkable VR performance potential when properly configured.
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Special thanks to Tally Mouse and Thud from VR4DCS for sharing the original tutorials that served as the foundation for this optimization guide. The settings of this guide are for reference only. You are encouraged to experiment based on your own needs and contribute to a thriving community. Through extensive testing with high-end systems (including RTX 4090 and i9-13900KF configurations), the following performance benchmarks have been achieved:
-
80-90 FPS in most operational scenarios
-
150% foveated region super sampling
-
Maximum detail settings without perceptible stuttering
-
Enhanced visibility for distant aircraft spotting
-
Consistent performance even in demanding situations such as carrier operations
This guide isn't just for high-end systems. It includes optimized settings for various GPU tiers (as shown in the charts below), so users across a range of hardware can benefit. It assumes your CPU and RAM are reasonably well-matched to your GPU, ensuring they don't become a major bottleneck. The Crystal Super pushes 29 million pixels, which is 3.5 times the resolution of a 4K monitor. Even if you need to lower the render resolution in Pimax Play or tweak some quality settings in DCS to accommodate a tier 2 or tier 3 GPU, the visual clarity still outperforms most consumer headsets on the market.

Step 1: Preparation
-
Do a full uninstall of the Pimax software and Tobii Software before proceeding to download and install the updated Pimax Software version for Crystal Super. Manually find all the directories, including in App Data folders.
-
Do a couple of reboots and/or a power down after uninstalling before you install any new software.
Step 2: Integrate DCS Assets within Pimax Play
Setting up Pimax Play Assets can ensure you take advantage of per-game settings within Pimax Play. DCS might be missing in "Pimax Play → My Assets" if you are using the standalone version. The complete setup process is as follows:
1. Locating the DCS Installation:
- Launch Pimax Play and select the Import function in the top-right interface
- Navigate to the DCS installation directory (typically located at:
Program Files\Eagle Dynamics\DCS World\bin\
) - Select
DCS.exe
to incorporate it into the Pimax software library

2. Custom Icon Configuration (Optional):
The default imported icon may appear generic and can affect library organization. The following steps resolve this:
-
Terminate Pimax Play completely (verify process termination via Task Manager)
-
Access the directory:
C:\Users\[Username]\AppData\Roaming\PimaxClient\
-
Right-click on the file
config.json
and open it with a text editor -
Locate the entry containing
"productName": "DCS"
-
Insert the Steam store icon URL (https://shared.steamstatic.com/store_item_assets/steam/apps/223750/library_header.jpg?t=1745499731) in the subsequent
"image"
field -
Save modifications and restart Pimax Play. Now, you will find DCS in "My Assets" with the correct name and proper icon.

Step 3: Settings in Pimax Play
1. Device Settings
After connecting your Crystal Super, go to "Pimax Play → Settings → Device" and make the following adjustments:
-
Refresh Rate: Configured to 90Hz for Tier 1 or Tier 2 GPUs, 72Hz for Tier 3.
-
Brightness (Crystal Super exclusive): Adjusted to 99/98 to reduce potential washout effects
-
Eye Tracking: Verification of activation and proper calibration
-
IPD Configuration: Manual input of measured IPD values is recommended over automatic detection

2. Games Setting
Within Pimax Play's game-specific settings for DCS:
-
Select DCS in Games and enable per-application configuration for DCS
-
Uncheck Pimax Central Priority Rendering
-
Render Resolution Parameters:
-
- Tier 1 GPUs: 100%
- Tier 2 GPUs: 100%
- Tier 3 GPUs: 75% recommended
Implementation Note: Direct launch of DCS through Pimax Play ensures proper application of these settings.
Step 4: DLSS Configuration for NVIDIA Hardware
Since the DCS update in mid-May, DLSS Swapper Implementation is no longer necessary. Simply save this file in
C:\Users\[Username]\Saved Games\DCS\Config
Step 5: Quad Views Foveated Rendering
Pimax Play has integrated native Quad Views, and it's the most convenient way of enabling foveated rendering in DCS. Please refer to Tally Mouse or Thud from VR5DCS if you prefer solutions from third parties to make more customized settings.
1. Go to Pimax Play → General and make sure Pimax OpenXR is selected as the OpenXR Runtime

2. Go to Pimax Play → Game, check Pimax OpenXR Quadviews

3. Go to DCS → Settings → System Options, tick both Use "Quad View", "Eye-tracking"

Step 6: NVIDIA Control Panel Optimizations
These adjustments substantially improve distant object clarity:
-
Access NVIDIA Control Panel
-
Navigate to Manage 3D Settings
-
Under **Image Scaling**:
-
Apply Sharpen at 20%
-
Note: This utilizes NVIDIA's image sharpening, not GPU scaling
-
This modification produces visual enhancements comparable to advanced lens technologies, significantly improving aircraft and terrain detail perception at distance

Step 7: DCS In-Game Settings
1. Advanced Shadow Optimization
One important aspect that breaks immersion is poor shadows in the cockpit. You can decide whether it is worth it to lose 1 to 2 FPS and have 8K shadows projected in your cockpit. Enhancement procedure:
-
Navigate to
This PC\DCS\SteamLibrary\steamapps\common\DCSworld\Config\Effects
-
Open
shadows.lua
with a text editor -
Modify these values in both Nevada and default sections:
-
Adjust
high
to 8192 -
Adjust
medium
to 4096 -
Maintain
low
at 2048
-
-
Save the file
Technical Rationale: Original settings (maximum 1024) were designed for conventional displays, creating unsatisfactory shadow quality in VR. These revisions provide appropriate shadow detail.

2. Graphics Presets by GPU Classification
Go to Settings → System Options
Configuration | Tier 1 | Tier 2 | Tier 3 | None Nvidia GPU |
---|---|---|---|---|
Res. of Cockpit Displays | 1024 | 1024 | 1024 | - |
Anti-Aliasing | DLAA | DLAA | DLAA | MSAA |
Upscaling | DLSS | DLSS | DLSS | FSR / NIS |
DLSS Perf/Quality | Quality | Balanced | Performance | - |
Textures | High | Medium | Medium | - |
Terrain Textures | High | Medium | Medium | - |
Shadows | High | Medium | Medium | - |
Clouds | Ultra | High | Medium | - |
Clutter/Grass
Forest Visibility
Forest Details Factor
Scenery Details Factor
Preload Radius
|
100% | 50% | 25% - 0% | - |
SSAO/SSLR | ON | OFF | OFF | - |
Lens Effects | OFF | OFF | OFF | - |
Max FPS | Synchronized with headset refresh rate (e.g., 50 for 50Hz) | - | ||
Motion Blur | OFF | OFF | OFF | - |
Depth of Field | OFF | OFF | OFF | - |

3. VR-Specific Configuration
Within DCS's VR settings panel:
-
Pixel Density: Maintain at 1.0 (unlike Quest systems, Crystal doesn't require oversampling)
-
IPD Adjustment: Set to 64 (influences world scale representation)
-
Bloom Effect: Off (potential interference with Quad Views)
-
Use Quad Views: On
-
Eye Tracking: On
Critical Recommendation: Motion blur and depth of field effects should remain disabled in VR environments as they are designed for traditional displays and may cause visual discomfort.
Conclusion: Optimized DCS VR Performance
These configuration parameters represent extensive testing to establish the optimal balance between visual quality and performance. When properly configured, the Pimax Crystal Super delivers what is considered the premier DCS VR experience currently available.
Users are encouraged to:
-
Implement these baseline configurations
-
Make incremental adjustments based on individual preference
-
Share performance results and system specifications
-
Report any additional optimization discoveries
- Watch Tally Mouse's video for more detailed information
- Join VR4DCS and explore Thud’s quick setup guide if you are a pro
While the evolution of VR simulation continues, these settings provide access to the current state-of-the-art combat flight VR performance. The Pimax team extends gratitude to the simulation community for their ongoing contributions to VR optimization knowledge.