Foveated Rendering(Fixed & Dynamic)introduction
Sim Update 2 introduces Foveated Rendering, supporting both fixed and eye-tracking modes. This technology renders the area you're focusing on in high resolution while reducing the resolution in peripheral areas, effectively lowering GPU load and boosting frame rates while maintaining visual quality. For users with high-resolution headsets, this results in a smoother experience, especially during low-altitude flights or in complex scenes.
DLSS 4 Support
With the integration of NVIDIA’s cutting-edge DLSS 4 technology, Microsoft Flight Simulator 2024 delivers a significant leap in visual performance. This advanced upscaling technique allows users to enjoy higher frame rates without sacrificing the visual fidelity that makes the simulator so immersive. DLSS 4 intelligently enhances graphics by leveraging AI-driven algorithms to upscale lower resolution frames, providing a near-native resolution experience while reducing the load on the GPU.
Corrected Instrument Scaling & UI Depth Placement
Sim Update 2 fixes the incorrect scaling of cockpit instrument panels, ensuring gauges and controls now display at realistic, true-to-life sizes inside VR cockpits. Additionally, the update addresses the incorrect floating of 3D user interface elements in front of cockpit panels. Both issues have been resolved, making cockpit interactions more natural and believable.
Toolbar and Interface Improvements
Sim Update 2 ensures consistent toolbar visibility and now properly remembers the positions and sizes of opened panels—even after pausing, switching modes, or restarting a flight. A much-requested quality-of-life feature was also added: users can now freely reposition and move the Electronic Flight Bag (EFB) panel in VR, improving cockpit organization and usability.
VR Controller and Interaction Fixes
Sim Update 2 restores the default control mappings for the right-hand controller and resolves issues with rotating the pilot avatar in the pre-flight menu using VR controllers. Problems with input recognition for steering wheels and collective joysticks in VR have also been fixed, along with faulty interactions involving cockpit levers, knobs, and task panels. These improvements make VR flying more seamless and interactive—particularly for pilots using hand tracking or VR controllers exclusively.
Performance, Stability, and Visual Quality Enhancements
Several crash-to-desktop (CTD) bugs were eliminated, including those triggered by switching DLSS quality modes in VR, activating Developer Mode during a VR session, using HDR displays, and enabling Quad View rendering at high resolutions. Additionally, VR graphic presets were optimized to better manage foliage, grass, rocks, and environmental assets at lower settings—easing GPU demand without sacrificing cockpit clarity. Gesture detection for operating cockpit levers and knobs in VR was also improved, enhancing cockpit interactivity.