DCS Best VR Settings & Optimization

Updated on
DCS Best VR Settings & Optimization

Going back and forth to find the perfect settings in DCS (Digital Combat Simulator) can be a bit frustrating and time-consuming! Here we cover our findings (and those from the Pimax community). You may need to do a bit of tweaking depending on your system, but hopefully, we save you some time with these recommended VR graphic settings for DCS.

Scroll down for the best profiles and settings for:

  • Crystal, 4090 GPU, OpenXR
  • Crystal, 4070ti GPU, SteamVR
  • 8KX, 4090, OpenXR
  • 8KX, OpenXR, 4060ti
  • 8K, 3080ti, SteamVR
  • AMD 6900XT, SteamVR

We also share some other tips below, including on DFR.


Settings for Crystal, 4090 & OpenXR

System Setup
4090 
i9-11900kF
64GB RAM DDR4
DCS Settings
Textures: High;
Terrain: High;
Traffic: Low;
Water: High; 
Visib Range: Extreme;
Heat Blur: Low; 
Shadows: High;
Flat Shadows Blur: On 
Secondary Shadows: On; 
Resolution: 1920*1080; 
Res of cockpit displays: 1024
Monitors: 1 Screen;
MSAA: 2x; 
Depth of field: Off;
Clouds: Ultra; 
SSAA: Off;
SSLR: On; 
SSAO: On;
Clutter/Grass: 1170; 
Forest Visibility: 85%; 
Preload Radius: 150000;
Gamma: 2; 
External field of view: 125%;
Anisotropic Filtering: 16x; 
Terrain Objects Shadows: Flat;
Cockpit Global Illumination: On;
Messages font scale: 1
Scale GUI: 1; 
Rain Droplets: On;
Vsync: On; 
Full screen: Off 
Graphic Card Setting
Nvidia: Global Settings: Power
Management Mode: Prefer 
Maximum Power

Runtime: Open XR: 
Native Resolution 
CAS Sharpness: 70% 
FFR: On
Pimax Play Settings
Everything Default 
Refresh Rate: 90Hz 

Contributed by TallyMouse from r/Pimax


Settings for Crystal, 4070ti & SteamVR

System Setup
4070Ti i7-13700F 
16GB RAM
DCS Settings
Textures: High; 
Terrain: High; 
Traffic: Off; 
Water: High; 
Visib Range: Medium; 
Heat Blur: High; 
Shadows: High; 
Flat Shadows Blur: Off 
Secondary Shadows: On; 
Resolution: 2560*1440; 
MSAA: Off; 
Depth of field: Off; 
Clouds: Standard; 
SSAA: Off 
SSLR: On; 
SSAO: Off; 
Clutter/Grass: 0; 
Forest Visibility: 65%; 
Preload Radius: 70200; 
Gamma: 2; 
External field of view: 78%
Graphic Card Setting
Runtime: Steam VR
Refresh Rate: 90Hz 
Motion Smoothing: Off 
Render Resolution: 44% 2690*2972 
Advanced Supersample: Off 
Overlay Render Quality: Medium
Pimax Play Settings
Refresh Rate: 90Hz 
Eye Tracking: On 
Render Quality: 1 
FFR: On 
Smart Smoothing: Off

Settings 8KX, 4090, OpenXR

System Setup
4090 i9-11900kF
64GB RAM DDR4 3600MHz
DCS Settings
Textures: High;
Terrain: High; 
Traffic: Low;
Water: High; 
Visib Range: High;
Heat Blur: Low; 
Shadows: High;
Flat Shadows Blur: On 
Secondary Shadows: On; 
Resolution: 1920*1080; 
Res of cockpit displays: 1024 
Monitors: 1 Screen;
MSAA: off; Depth of field: Off;
Clouds: High; SSAA: Off;
SSLR: On; SSAO: On;
Clutter/Grass: 1170; 
Forest Visibility: 85%; 
Preload Radius: 150000;
Gamma: 2; 
External field of view: 125%;
Anisotropic Filtering: 16x; 
Terrain Objects Shadows: Flat;
Cockpit Global Illumination: On; 
Messages font scale: 1
Scale GUI: 1; 
Rain Droplets: On; Vsync: Off; 
Full screen: Off;
Rain Droplets: On
Nvidia Settings
Power Management Mode:
Prefer Maximum Power
Runtime: Open XR
Native Resolution 
CAS Sharpness 100% 
FFR: on 
40deg - 1 
60deg - 1/4 
80deg - 1/16th
PimaxPlay Settings
FOV: Wide 
Refresh: 90Hz

Contributed by TallyMouse from r/Pimax


8KX, OpenXR, 4060ti

System Setup
4060Ti i9-11900kF
64Gb RAM DDR4 3600MHz
DCS Settings
Textures: High;
Terrain: Low; 
Traffic: Off;
Water: Medium; 
Visib Range: Medium;
Heat Blur: Low; 
Shadows: Low;
Flat Shadows Blur: On 
Secondary Shadows: Off; 
Resolution: 1920*1080; 
Res of cockpit displays: 1024 
Monitors: 1 Screen;
MSAA: off; Depth of field: Off;
Clouds: High; SSAA: Off;
SSLR: Off; 
SSAO: Off; Clutter/Grass: 500; 
Forest Visibility: 75%; 
Preload Radius: 150000;
Gamma: 2; 
External field of view: 125%; 
Anisotropic Filtering: 16x; 
Terrain Objects Shadows: Flat;
Cockpit Global Illumination: On; 
Messages font scale: 1
Scale GUI: 1; 
Rain Droplets: On;
Vsync: Off; 
Full screen: Off; Rain Droplets: On
Nvidia Settings
Power Management Mode:
Prefer Maximum Power
Runtime: Open XR
Native Resolution 
CAS Sharpness: 100% 
FFR" on 
35deg - 1, 
55deg -1/4, 
70deg -1/16th
PimaxPlay Settings
FOV: Medium 
Refresh: 90Hz

Contributed by TallyMouse from r/Pimax


3080ti settings for Pimax 8K

System Setup
3080ti
DCS Settings
Textures: High; 
Terrain Textures: High; 
Water: High; 
Visib Range: High 
Shadows: High; 
Resolution: 3840*2160 
Aspect Ratio: 1.7777777778; 
Res.of Cockpit
Display: 1024; 
MSAA: 2x; 
Cloud: High 
Trees Visiblity: 40%; 
Anisotropic Filtering: Off 
Terrain Object Shadows: Off 
Cockpit Global illumination: On 
Gamma: 2.2
Nvidia Settings
Power Management Mode:
Prefer Maximum Power
Runtime: Steam VR: 
Global Resolution: 80%
Pimax Play Settings
n/a

Settings for AMD 6900XT, SteamVR

System Setup
AMD 6900XT
DCS Settings
Texture: High; 
MSAA: Off;
AF: x 16; 
Shadows: Flat; 
Forest Visibility: 50%; 
Visual Range: High; 
Clouds: Standard
Graphic Card Setting
Maximum FPS: 45 
Anti-lag Disable everything else
Runtime: Steam VR
Global Resolution: 100% 
Video Setting Per App: 100% 
Motion Smoothing: Off 
Advanced Super Sampling: Off
Pimax Play Settings:
n/a

Basic VR requirements

Minimum  Recommended 
CPU: Intel or AMD 3.0Ghz+ with 2 cores 
Memory: 16GB 
Storage: 140GB 
GPU: 2080
CPU: Intel or AMD 4.5Ghz+ with 6 cores 
Memory: 32GB 
Storage: 300GB
GPU: 3080 or better

Extras: 

  • Drivers: up to date; Minimize background programs and processes; 
  • Set DCS at highest priorities through Task Manager; 
  • Minimize WMR and SVR Windows while playing the DCS;
  • Powerful cooling system. 

Hardware-accelerated GPU scheduling: Disabled

General VR graphic optimization tips

Thanks to Rex from the Pimax Discord server.

1 - Testing settings one by one is recommended since every machine is different. Find a worst-case scenario for the GPU or CPU to test.

-> For GPU testing I recommend looking at Beyrouth on the Syria map to get a worse-case scenario. GPU wise (with lots of clouds/rain to test cloud settings, at sunset or sunrise to test shadows).

-> For CPU testing, a heavy MP server (Blueflag, Enigma Cold War, etc.) or a heavy single-player mission (dozens of AI moving offroad, SAMs searching/firing, etc.)

PS: Intel PresentMon (recently released in beta) is a great tool for all GPUs and CPUs to find out what is limiting you (the DCS performance overlay is often wrong in that regard)

2-I'll only cover some settings which I have found be good performance levers with little visual fidelity lost, first video linked below covers the rest in detail.

3 - The NVCP has only one setting that affects DCS in VR, that is V-sync set to "fast" which can improve performance in some specific scenarios. The rest is not working (see 2nd video).

4 - Most if not all settings are GPU performance hits only. So if you are CPU limited (use PresentMon), turning up settings will not change your FPS.

5 - Most of these settings have performance hits in different contexts, which is why again, a "reasonable" worst-case scenario should be made up and used for testing

Useful videos for graphic optimization:

Option Recommendation Note
Water Low Water is present under every part of the DCS maps so that setting is another 15% between low and high. It's also a very subtil difference in flight. Not worth it.
Clouds High by default, Ultra if performance available Clouds between High and Ultra is 10-15% performance since the difference is the application of AA to them. Definitely one you'll notice either way. Very cloudy missions will kill your frames, plan for it.
Anisotropic Filt. 16x if not VRAM limited If you're VRAM limited (3080Ti + 8KX in large FOV runs into the issue. But not the 3090), anisotropic filtering between 2x and 16x has a 15% impact on frames. Test for your machine since otherwise it's free and noticeable.
MSAA 2x MSAA is "required" to prevent shimmering of cables/fences and such. Note, MSAA can't run at the same time as SSAA in VR (use Pixel Density as a replacement but it is less effective than MSAA)
View distance Up to your preference/performance Costly setting (20% between Low and Extreme) but necessary to not notice trees/buildings popping in too much. Up to your preference. The difference between Extreme and High is large in terms of visuals.
Shadows Depending on performance Test at sunset and sunrise to get a worse case scenario, can get quite expensive. Medium seems like a good middle ground.
Secondary Shadows OFF / Needs testing Shadows from light sources other than the sun. On the Super Carrier only so far from what I read. Haven't tested.
Blurred Shadows Up to your preference This setting targets shadows from trees (in particular) not being projected onto the ground from far away by blurring them. They almost disappear due to this so either way it's annoying, up to your preference. Costs nothing.
Terrain Textures High Does use more VRAM but makes quite a difference visually. Largely outweights Anisotropic filtering.
Cockpit Textures High Whatever the cost this is necessary. Other settings are unusable.
SSLR OFF SSLR is a gimmick but surprisingly cheap (5% ish). It looks good especially on lakes. Not really worth it but up to personal preference. SSLR deals with reflections ("Ray Tracing" like but not as advanced)
SSAO OFF Very subtil. Does have a slight performance impact.
Global Cockpit Illumination OFF Very subtil, almost as if it wasn't working properly.
Heat blur OFF Broken in VR (renders in one eye only) + Looks bad with Quad Views DFR
Lens effects OFF Broken in VR (seen in double) and looks bad with Quad Views DFR. Essentially free though.
Depth of Field OFF This is mostly a cinematic effect (external views) with cinematic performance levels. I'm also not sure it works well in VR. Avoid.
Preload Radius Depending on your setup A lower preload radius helps with RAM usage but requires loading more often. Known to cause crashes below certain settings for some people despite having ample pagefile. At maximum 32GB of RAM is borderline.
Grass Up to your preference/performance Grass has an impact on performance when near the ground (5% ish). Distance is quite small though and even in choppers it goes away quickly.
Tree visibility Up to your preference/performance Tree "growing" distance also has quite a large performance impact (double digit %) in wooded areas however they are very noticeable when "growing". Up to your tolerance. Detail factor can also balance this.
Updated on