Today in our Progress Update:
- Pimax Play 1.43.3
- Shipment update
- Customer care video
- 10 Reasons to go for Micro-OLED
- Meshloader giveaway
Pimax Progress Updates is our bi-weekly column in which we share important bits for Pimax users. For questions or comments, reach out to a Pimax representative on Discord or OpenMR, or contact us via our support page.
Pimax Play v1.43.3
Download link: https://dlappstore.pimax.com/release/play/PimaxPlaySetup_Release_ToC_V1.43.3.214_202512111529.exe
- Added 20 minutes option to the screen saver feature.
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Fixed unnatural edge transitions when QuadViews is enabled.
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Improved headset tracking stability.
- Improved headset re-tracking speed.
Crystal Light Firmware V1.0.19:
- Fixed several known issues.
- Fixed GPU driver compatibility issues. NVIDIA drivers must be version 576.80 or above; AMD drivers must be version 25.8.1 or above.
- This version will be gradually rolled out to all users over the next two weeks.
A brief explanation what's Pimax Play 2.0 from Martin:
Shipment Update
Starting this week, we’ve begun shipping Micro-OLED units to real users. Shipments are going out based on order date and include both full headsets and optical engine–only orders.
Also check out the independent reviews here.

More updates coming as we move forward.
Pimax Customer Care
How Pimax Customer Care has been doing lately; and the changes we’re making internally to better support our users.
10 Reasons to go for Micro-OLED
Martin is giving you his 10 reasons why the new Pimax Dream Air and Crystal Super Micro-OLED headsets are worthwhile upgrades from previous Pimax headsets and other brands. See the video here.
Meshloader Giveaway
Discover how Meshloader XR lets you view your models instantly in VR; whether you’re an architect, 3D designer, game developer, or simply want to revisit places you’ve been before.
They’re also giving away 100 one-year Premium subscriptions (worth €1,199 each). Codes are limited and will be sent out starting January 5, 2026. While distribution generally follows a first-come, first-served basis, Need Immersive Reality reserves the right to manage code allocation at its sole discretion.

