How to Enable Eye Tracking in VRChat on Pimax Crystal Super

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How to Enable Eye Tracking in VRChat on Pimax Crystal Super

In this guide, we’ll walk you through how to enable eye tracking on your Pimax Crystal Super and get it working in VRChat step by step.

What Eye Tracking Does in VRChat

When enabled, eye tracking in VRChat allows your avatar to:
  • Naturally blink
  • Follow your gaze
  • Make realistic eye contact
  • Improve emotional expressiveness during conversations and social event

Crystal Super eye tracking in VRChat: https://youtube.com/shorts/-nW3aVlHYAs?si=RTyvqT6shBwcmNY0

This creates a much more immersive and human (or furry)-like experience, especially when combined with lip and face tracking (if available).

What You Need

To use eye tracking in VRChat with your Pimax Crystal Super, make sure you have:
  1. The latest version of Pimax Play installed

  1. Eye tracking enabled and calibrated

  2. A PCVR setup (VRChat’s eye tracking only works on PC, not standalone)

  3. VRCFaceTracking installed (you can either download it on Steam or here)

  1. An avatar that supports eyelook

How to Enable Eye Tracking in Pimax Play

  1. Enable eye tracking

  1. Calibrate the eye tracking system by following the on-screen dots

  1. Make sure calibration completes successfully

How to Enable Eye Tracking in VRChat

Once eye tracking is active on Crystal Super, follow these steps in VRChat:

  1. Launch VRChat in PCVR mode

  2. Enable OSC in VRChat

  1. Use an Eyelook supported Avatar

  2. Launch VRCFaceTracking

  • The Eye Tracking should be listed as ‘Active’.
  • Linked to the corresponding avatar.
  1. Test in a Mirror

If it works, your eye tracking is now active in VRChat!

Conclusion

Enabling eye tracking in VRChat is one of the best ways to bring your virtual avatar to life. With the right headset, software, and avatar setup, your digital presence can feel more expressive, engaging, and human than ever.

Whether you’re chatting in the Cozy Club or performing on a virtual stage, eye contact matters, even in the metaverse.

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