Pimax is happy to announce it has been developing its own solution for OpenXR runtime as well as Quadviews foveated rendering, coming to Pimax Play in the near future. The beta test for this is starting soon, with a release later this year. This is yet another step in our aim to provide the ultimate virtual reality experience with our VR headsets, such as the Pimax Crystal Light.
What is the OpenXR Runtime?
OpenXR is an open standard developed by the Khronos Group — a crucial piece of software that manges the communciation between your VR/AR hardware and the OpenXR API. Essentially, when you use OpenXR, this runtime acts as a translator, converting your application's requests into a format that your hardware can understand and process.
In practical terms, the OpenXR runtime simplifies the management of multiple VR and AR devices. It allows applications to function seamlessly across different devices from various manufacturers, all while using the same codebase.
Why Pimax Play integration
Our decision to implement this feature comes with after user requests, as well as our wish to improve the Pimax Play experience. To have all software features integrated into Pimax Play greatly increases usability and adds to user convenience, without the need for having to download and install additional software. This new development also enables us to continue evolving the runtime.
A shoutout to Mbucchia
PimaxXR has been developed by Mbucchia, the visionary behind OpenXR Toolkit and PimaxXR, including the Quadviews features — which enormously improves performance in supported VR-games.
Mbucchia's contributions have been instrumental in advancing the Pimax ecosystem, and we're proud to build upon his ideas and contributions with our own Pimax OpenXR runtime. Mbucchia has done more for VR than anyone could reasonably expect, and brought software that has powered VR headsets from users all around the world.
Stay tuned for more updates on our official channel.